For the same unreleased project, there were many other animations created for it, not just the character and monster animations. Collected here were the animations which 'filled the gaps' of the game, things which couldn't be categorised with the main production cycles but were still needed in the game.
EMOJIS: Animated emojis to give more expressions to the characters and monsters. The bottom set was the final version used, and was ported over into Unity.
GACHA CUTSCENE ANIMATION: I was asked to come up with a sequence for the gacha cutscene and below is the spine animation as well as the work in progress shot of the animation withing Unity (VFX is created by the in house VFX artist). The four elements also needed to be animated for the cutscene results, so I hand drawn some effects animations and meshed them together with the revealing of the icons using AfterEffects.
LOOTBOX ANIMATIONS: Made these little boxes move using Spine, for the loot-reveal UI.
PLAYER CHARACTER ANIMATION SYSTEM: Due to the many costumes required to be fitted onto the player character, I researched into Spine's capabilities together with the technical artist and programmer in an attempt to create a system that could hold the many costumes and expressions while performing a reasonable range of motions. The following was the result of many months of research and testing, and the final outcome was enhanced by the codes of the programmer so that it functioned as intended by the early designers.
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